SFU
MEMORANDUM
ATTENTION
FROM
RE:
S.13-43
OFFICE OF THE ASSOCIATE VICE-PRESIDENT, ACADEMIC AND
ASSOCIATE PROVOST
8888 University Drive,
Burnaby, BC
Canada V5A1S6
TEL: 778.782.4636
FAX: 778.782.5876
Senate
Gordon Myers, Chair
Senate Committee on
Undergraduate Studies
Faculty of Communication, Art and Technology ISCUS 13-03]
DATE
PAGES
www.sfu.ca/vpacademic
February 8,2013
1/1
For information:
Acting under delegated authority at its meeting of February 7, 2013, SCUS approved the
following curriculum revisions effective Fall 2013:
1. School of Interactive Arts and Technology (SCUS 13-03a)
(i) New Course Proposal: IAT 210-3, Introduction to Game Studies: Theory and Design
(ii) B-Hum/Soc Designation for IAT 210
2. School for the Contemporary Arts (SCUS 13-03b)
(i) Change course description to include 'may repeat for credit' for:
FPA 120, 229, 249, 253, 269-273, 289, 311, 312, 314, 322, 323, 337, 352, 370-373,
400-404, 406, 411,416, 425, 427, 428, 470-473
SIMON PR AS E B UNIVERSITY
ENGAGING THE WORLD
SFU
MEMORANDUM
I'ACUI.'H'OHCOMMUNnCATIOK.ARTANDTKCnNOI.OGY
Office of the Dean
I larbour Centre 7410
515 West Hastings Street
Vancouver, BC, V6B 5K3
TKI. 778.782.8790
FAX 778.782.8789
DATE
lanuan-28, 2013
www.fcat.sfu.ca
ATTENTION
Gordon Myers, Chair
Senate Committee on Undergraduate Studies
FROM
DD Kugler,Chair
Undergraduate Curriculum Committee
Faculty
of Communication, Art, and Technology
RE:
SCUS, February 7,2013
PAGES
10, including cover memo
On January 24, 2013, the Faculty of Communication, Art and Teclinology Undergraduate
Curriculum Committee approved the following curricular revision:
• School of Interactive Arts + Technology
o IAT 210: new course proposal, and B-Hum/Soc designation
• School of Contemporary Arts
o Courses to be coded as "repeatable for credit"
Please place both items on the agenda of our next SCUS meeting.
DD Kugler
SIMON I 1< ASI l< I N1\ IH si IS
I
iM
i I I "!i I,;
SCUS 13-03al
SFU
COURSE SUBJECT/NUMBER
SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
IAT 210
COURSE TITLE
LONG — for Calendar/schedule, no more than 100 characters including spaces and punctuation
Introduction to Game Studies: Theory and Design
NEW COURSE PROPOSAL
I OF 3 PAGES
AND
SHORT — for enrollment/transcript, no more than 30 characters including spaces and punctuation
Game Studies
CAMPUS where course will be taught:
Burnabv
Surrey
*J
Vancouver
i
JGreat Northern Way
j
OlFcanipi
COURSE DESCRIPTION (FOR CALENDAR). 50-60 WORDS MAXIMUM. ATTACH A COURSE OUTLINE TO THIS PROPOSAL.
An introduction to trr rrrtlium
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j"™™
Reviews the history ofgames, tracing the evolution ofgamedesign from board and card
games through thelatest electronic products. Examines the medium of games through various lenses: games as rules (game design),
games as play (game experience), andgames as culture (cultures within games, and role ofgames andgame cultures).
LIBRARY RESOURCES
NOTE: Senate has approved (S.93-11) that nonew course should be approved by Senate until funding has been committed for necessary library
materials. Each new course proposal must be accompanied by a library report and. ifappropriate, confirmation that funding arrangements have been
addressed.
No Additional Library Resources are required.
Library report status
RATIONALE FOR INTRODUCTION OF THIS COURSE
Games Studies is a growing scholarly area of study, as evidenced in numerous games studies programs and faculty positions opening
in North American, European andAsian University programs. This growth in gamesstudies reflects the broader cultural growth of
games, game design, and game experience. This course isintended as a non-SIAT major breadth course (B-HUM) that examines the
medium of games from a variety of perspectives. It includes the history of games and games studies, and develops a series of critical
lenses to understand game design, game experience andgame culture., It addresses a range of relevant issues such as the role of
narrative, thetechnological foundations ofgame experience, thebusiness of games, the'gamification'phenomenon (the application of
games in non-entertainment domains), and emergent forms ofgamedesign. SIAT iswell positioned to offer thiscourse - gamesare a
dominant form of interactive art and technological expression, and ourcurricular and researchexpertise cover the many facets and
issues of this complex and emergent form.
SCHEDULING AND ENROLLMENT INFORMATION
Indicate effective term and year course would first be offered and planned frequency of offering thereafter:
Fall 2013
Will this be arequired or elective course in die curriculum? [f] Required
f^)
Elective
What is iIk probable enrollment when offered?
Estimate:
200Students
JULY 201 2
SFU
SENATE COMMITTEE ON
NEW
COURSE PROPOSAL
UNDERGRADUATE STUDIES
2 OF 3 PAGES
CREDITS
3
Indicate number ofcredits (units):
Indicate number of hours for:
3
Lecture
Seminar
Tutorial
Lab
Other
FACULTY
Which of your presentCFL faculty have the expertise to offerthiscourse?
- Jim Bizzocchi, Steve Dipaola, Chris Shaw, Niranjan Rajah
WQB DESIGNATION
(attach approval from Curriculum Office)
B-HUM
B-SOC
PREREQUISITE
Docs this course replicate the content ofa previously-approved course tosuch an extent that students should not receive credit for both courses?
If so. this should be noted in the prerequisite.
No prerequisite required.
This course does not replicate the content of any SIATcourse, nor any known SFU course.
COREQUISJTE
no Corequisite required.
STUDENT LEARNING OUTCOMES
Upon satisfactory completion of the course students will be able to:
• Writecritically about the history and evolution of games, including the situationof specificgames within recognized game genres.
•Analyze the design ofnon-electronic and electronic games, identifying the role ofcritical designvariables such as challenge, choice, asset allocation,
role of narrative, etc.
• Analyze and critiquegame experience, relating it to the fundamentals of game design.
• Produce and critique a variety of short games.
• Identify and discuss critical cultural and social issues in games and game cultures
•
Identify the roles of technology in supporting and extending the design and experience of electronic games
• Identify and discuss a variety of emergent game paradigms
FEES
Are there any proposed student fees associated with this course other than tuition
feat
\J
YF-$ ([•JNO
JULY 2012
SFU
SENATE COMMITTEE ON
NEW COURSE PROPOSAL
UNDERGRADUATE STUDIES
3 OF 3 PAGES
RESOURCES
List any outstanding resource issues to be addressed prior to implementation: space, laboratory equipment, etc:
There are no outstanding resource issues.
OTHER IMPLICATIONS
Articulation agreement reviewed?
\)
YES
N—X ^"'^
\C/ Not applicable
Exam required:
ff#) YES
£j NO
Criminal Record Check required: /~\ YES
/J\ NO
APPROVALS: APPROVAL IS SIGNIFIED BY DATE AND APPROPRIATE SIGNATURE.
1
Departmental approval indicates that the Department or School has approved the content of the course, and has consulted
with other Departments/Schools/Faculties regarding proposed course content and overlap issues.
Chair, Department/School
Date
Chair, Faculty Curriculum Committee
Date
2
Faculty approval indicates that all the necessary course content and overlap concerns have been resolved, and that the
Faculty/School/Department commits to providing the required Library funds.
Dean or designate
Date
LIST which other Departments. Schools and Faculties have been consulted regarding the proposed course content, including overlap issues. Attach
documentaryevidence of responses.
Other Faculties'approval indicates that the Dean(s) or Designate ofother Faculties AFFECTED by the proposed new course support(s) the approval of
the new course:
Date
Date
3
SCUS approval indicates that the course has been approved for implementation subject, where appropriate, to financial issues
being addressed.
COURSE APPROVED BY SCUS (Chair of SCUS):
Date
JULY 2012
MEMO
ADDRESS
8888 UNIVERSITY DRIVE
BURNABY BC
V5A 1S6
Canada
SFU
SCUS 13-03a(ii;
UNIVERSITY CURRICULUM 6c INSTITUTIONAL LIAISON
OFFICE OF THE VICE PRESIDENT ACADEMIC AND PROVOST
ATTENTION Thecla Schiphorst, UCC Chair, SIAT | TEL
FROM SUSAN RHODES, Director (Acting), University Curriculum and
Institutional Liaison
RE IAT 210 breadth designations
DATE January 28, 2013
TIME 8:59 AM
Please be advised that the University Curriculum Office has approved the
following for a new course proposal from SIAT:
IAT 210 (Game Studies) - B-Hum/Soc, effective Fall 2013
cc Don Kugler, Associate Dean, Undergraduate Studies, FCAT
SIMON IIIAM.K UNIVERSITY
THINKING
OF
THE WORLD
Senate Committee on
Undergraduate studies
COURSE CHANGE/DELETION FORM
School for the Contemporary Arts
Courses Repeatable for Credit
Rationale:
SFU registrar has noted a large number of students enrolled in SCA courses as 'exceptions'
for courses
that are actually repeatable. The following SCA courses can be repeated for
credit, and could be coded as such for greater efficiency in registration:
FPA120-3 Introduction to Dance Forms: Contemporary and Popular
FPA 229-3 Selected Topics in Dance I
FPA
249-3 Selected Topics in Music I
FPA
253-3 Playmaking II
FPA 269-3 Methods and Concepts: Selected Topics
FPA 270-3 Production Ensemble I
FPA 271-3 Production Ensemble II
FPA 272-6 Production Practicum I
FPA 273-6 Production Practicum II
FPA 289-3 Selected Topics in the Fine and Performing Arts
FPA 311-4 Interdisciplinary Studies in the Arts
FPA 312-3 Selected Topics in Art and Culture Studies
FPA 314-3 Readings in the History of Art and Culture
FPA 322-3 Ballet I
FPA 323-3 Ballet II
FPA 337-4 Intermediate Selected Topics in Film and Video Studies
FPA 352-3 Playmaking III
FPA 370-3 Production Ensemble III
FPA 371-3 Production Ensemble IV
FPA 372-6 Production Practicum III
FPA 373-6 Production Practicum IV
FPA 400-3 Directed Studies (Studio)
FPA
401-3 Directed Studies [Theory/History]
FPA402-4 Directed Studies (Studio)
FPA 403-4 Directed Studies (Theory/History)
FPA 404-5 Directed Studies (Studio)
FPA
406-4 Internship in Contemporary Arts
FPA
411-3 Interdisciplinary Studies in the Contemporary Arts
FPA 416-3 Practices in Art and Culture
FPA 425-5 Intensive Studies in Performance
FPA 427-3 Ballet III
FPA 428-3 Ballet IV
FPA 470-3 Production Ensemble V
FPA 471-3 Production Ensemble VI
FPA 472-6 Production Practicum V
FPA 473-6 Production Practicum VI
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