IEducation 489-4
    Experimental Course: LOGO
    INTERSESSIONq 1986
    INSTRUCTOR: David Porter
    Tuesday and Thursday, 5:30 - 9:20
    PHONE: 987-8141 Local 303
    LOCATION: MPX 861
    The computer is a rich and complex tool that is
    increasingly within the financial means of schools
    Like any educational tool it comes with inherent
    advantages and disadvantages, is more appropriate
    for some uses than othersq is more suited to some
    teaching styles than others, and is neither the
    answer to all educational ills nor the end of all
    that is great or good in our educational system
    Like any tOOlq it can be used well or poorlyq be
    overemphasized or ignored, and it depends an the
    human qualities of the wielder for its effectiveness
    (P Kel man in Cot
    g
    Seymour Papertq one of the creators of Logo, is concernecJ that
    children are being programmed by computers rather than the other way
    around
    Logo (and the Logo culture and environment) is a way of
    putting the child back in control of his own learning. This course
    will examine two key elements present in Logo
    On the one hand it is
    a programming language, and on the other it is a way to begin thinking
    about thinking
    This course is an in-depth immersion into the Logo environment.. The
    course will operate as a professional seminar.. Class time will be
    divided among lectures/demonstrations hands-an computer time, and
    class discussions.. All members of the class are expected to
    contribute by participating fully, by sharing their experiences,
    ideas, readings, explorations, and frustrations..
    The examination of classroom curriculum connections and the Logo
    teacher's role will be an ongoing theme of the class discussions.
    Each participant will complete several programming projects and create
    a classroom curriculum unit or in-service training unit for future
    use.. Participants may be entirely new to Logo or be experienced Logo
    users
    !3gquired Texts:
    Papert Seymour.
    Ideas.. Basic Books, 1980.
    Watt, Daniel
    .erningwith Logo.. Byte Books, 1983.
    Evaluation
    Evaluation will be based on:
    1..
    Personal learning log
    2.. Programming Projects - individual turtle graphics project
    - group project
    3..
    Classroom curriculum unit/training unit

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