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    COURSE NUMBER: Ed.0 487OI4
    COURSE NAME: Special Topic: Simulation Games in
    Education
    SEMESTER: Summer/1974 (Summer Session)
    CALENDAR DESCRIPTION: The study of simulation-gaming, its rationale, and
    role in education at all levels.
    COURSE INFORMATION:
    Instructor
    Dates
    Day(s)
    Time(s)
    John C.
    ?
    Attig July 2 - Aug.9 M, W
    8:30-12:30
    Range of Topics
    The course will cover the history of simulation-gaming; the use of gaming
    in research; the use of simulation-games in classrooms, business ,and the
    military; types of simulation-games; evaluation techniques; and game
    design.
    Rcnmmridd R.ding
    Abt, Serious Games, New York: Viking, 1970
    Raser, Simulations and Society, Boston: Allyn & Bacon, 1971
    Walford, Games in Geography, London: Longman, 1971
    Stoll & Inbar, Simulation Games for the Social Studies Teacher, New York:
    Free Press, 1973
    Zuckerman & Horn (eds.) , The Guide to Simulations/Games for Education
    and Training, 2nd ed., Lexington, Mass.: Information
    Resources, Inc., 1973
    Regui rements
    Most of the classroom will be devoted to the demonstration and play of a
    wide variety of simulation-games. Regular attendance is a must. Partici-
    pants enrolled in the course will be expected to design their own simulation-
    game. Essentially this is a workshop course in which students will actively
    participate in the playing and evaluation, as well as design, of many
    simulation-games.
    /kg

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    COURSE INFORMATION SHEET
    Course number: ?
    Ed.0 487
    Credit: ?
    4 hours
    Title:
    ?
    Special Topic: Simulation Games in
    Education
    Instructor: ?
    John C. Attig, Faculty Associate.
    13.A., DePauw University, Greencastle,
    Indiana. M.A., U. of Chicato.
    Majors: Political Science and History.
    Author of several articles on
    simulation-games and designer of
    several simulation-games currently
    in use.
    Prerequisite: ?
    Education 401-402 or the equivalent
    or current status as a classroom
    teacher. Permission from the
    instructor may be granted as waiver
    of this requirement.
    Course Content: ?
    Simulation-games are operating models
    of social systems. They are widely
    used as teaching devices by business
    firms, government agencies, univer-
    sities, and schools.
    The course will survey the history
    of simulation-gaming, its rationale
    characteristics of its use in
    educational settings, problems
    associated with simulation-gaming,
    and game design. Simulation-games
    of all types and levels of sophistication
    will be demonstrated with students
    in the course as actual participants.
    Emphasis will be placed on workshop
    activities stressing student partici-
    pation. 85% of the classroom time
    will be devoted to non-lecture acti-
    vities. Students will be required
    to design their own simulation-games.
    Meeting times:
    ?
    Inter-session. Thursday evenings
    4:30-9:00 and four Saturday sessions
    9:00-4:30 on May 12, May 19, June
    9 and June 16.

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    -7/73
    evied Course iroecription.
    rJ T:i?G
    ?
    IN' ?
    ON
    ulitonariini
    is a teachint technique widely uod in business,
    ovornrncct,
    ?
    schools. It fcatui
    ?
    ciiuiatiori oi
    l
    Gccj
    L
    ), yte!m'
    on
    terct
    a oei
    accori.
    scale
    ?
    and
    to
    devuloping
    scunarloc7,.
    tho
    roles,
    xnoels
    and
    into
    rule
    gatnoe
    corr000nding
    ?
    amne layer
    to thi rea'ity being Fi!uiated,
    io course wil eurvey
    ?
    mc theory,, appiicatLori of the tohn1quo,
    and
    actual
    a
    C).-"
    ocitod
    - '
    Y o
    problorni,
    iovral typos
    Major
    of
    eipha'i
    liuLationame
    will be placed
    included
    on the
    will
    be thoce used in busineec, teacher education, environmental
    CdU©
    ation, eocial ntudio,. and ianEuao arts at primary,,. intermediate,
    condary, arid
    pOtocOfldary
    levole of irutruction, k3tuden",
    1 ,8
    will
    acquire experience in c1muid.tiongae design..
    (
    John ,

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    MEMORANDUM R: Course Descri
    p tion for
    ex
    p
    erimental course in
    Simulation-Gaming to be offered during the 1,073
    second term.
    FRO::: John C. Att-ig
    BeLow is the title and course information
    1 wish
    to see included
    in literature iistributed by Simon Fraser.
    Course Title: Simulation-Gaming in Social 3tudies and Education.
    Course Dscript1on: Simulation-gaming is a technique used for both
    research and instruction in business,. government, and schools,.
    particularly in the social sciences. It Involves-the simulating
    on- a model sca1es1gnficant'.aa,eotsof social systems and patterns
    of human behavior and developing them into games that involve
    the interaction of players according to roles, scenarios, and set
    rules corresponding to the reality being simulated.
    This experimental course will emphasize the theory and application
    of simulation-gaming in intermediate and secondary schools, Particular
    stress will be placed on Its:-use in social
    studies.
    The course will cover the theory of simulation-gaming,, rationale
    for its use,.different types of
    simulation-gaines,
    evaluation
    techniques, and problems connected with the method. Game design
    will be a major feature of the course with each student being
    required to
    assist
    in the development of a stulation-game. It
    Is hoped that a Series of simulation-games will be developed that
    will be immediately applicable In courses of Canadian history and
    geography.
    The instructional approach will emphasize actual participation In
    selected simulation-games and involvement of students in research
    and game design. Vicarious experiences will be kept to a minimum.
    /\ .1
    1

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    1-MORANDW4 ES:
    SUIlSR
    SCHOOL COtJRSS PROPOSAL
    ?
    2 Jan 73
    TO:
    SEIILA
    O'CONNELL
    FROM: JOHN C. ATTIG
    This is in regards to our phone conversation of last week. I
    have discussed the situation with n'.y family and Ian Alien and
    have arrived at the following conclusions.
    I prefer to offer the course onSimulaUor-Gaming during the first
    part of the summer term, the'.1.xter-Session. £ven though we: ili have
    no difficulty extending our Burnar houathg arrangements, we are
    concerned about our own house: in Palo Alto,; Cal ifornia.
    We:
    are
    leasing it for the year, but the tenant will complete his stay on
    June 15. We will be here until July 1 anyway in crder to permit
    the children to com
    p
    lete the school year. I would like to spend
    the interval between the completion of the
    3FU
    term in April and
    the end of June
    in a
    profitable activity. We also have made some
    tentative travel plans: for July and August that are exciting to us
    and which we are reluctant to forego.
    There are several ways the
    Session. I have listed
    own preference. There
    Alternative 1 -- Seven evening sessions of four hours each and
    four Saturday sessions of seven hours. An arrangement of
    this sort will permit some extensive workshop and labor-
    atory activities and a degree of continuity difficult to
    implement in a conventional class time scheme. This schedule
    should encourage the enrollment of classroom teachers.
    Alternative 2 -- Seven Saturday sessions. This will do the
    same thing as alternative 1, but has the drawback of
    committing students to a long succession of weekends which
    many people are reluctant to tie up.
    Alternative
    3 --
    Two four hour sessions per week to be held
    late afternoons or evenings-. This may tend to discourage
    all but the most dedicated of
    p
    art-time students. Few
    classroom teachers will be willing to make this commitment.
    Alternative 4 -- Offer 'the course in two segements with the time
    allotment being tht of Alternative 1. Permit students to
    sign up for either 2 or 4 hours of credit. The 2 hour
    course would consist of the Saturday sessions. These would
    emphasize simulation-game theory,. laboratory experiences,
    and im
    p
    lementation. The 4 hour course would include the
    evening sessions in addition. These sessions would emphasize
    the simulation-game design aspect of the course, This
    type of arrangement would reach the greatest number of
    prospective enr011ees, but may cause some logistical problems.
    Alternative 5 -- Offer the course during the normal working day.
    This would preclude the enrollment of classroom teachers.
    I personally believe the course should be offered for 4 hours credit'
    My reasoning is that the students working on simulatlo game....ésiris
    for the Canadian social studies curriculum must have time to try out
    their works, find out what problems exist in, the original designs,
    correct the problems, and develop a more finished product.
    my
    'I
    course could be offered during
    some of the alternatives below in
    may be other ways of scheduling
    the Inter-
    order of
    it.
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    EDUCATION C487
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    Simon Fraser University
    Simulation Games in Education
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    J.C. ATTIG
    CALENDAR AND A SS IGNMENTS
    Purpose:
    This course will attempt to survey the history of simulation-
    gaming, the rationale for simulation-gaming, types of games
    and their characteristics, problems of gaming, and game
    design. Stress will be placed on the use of simulation-games
    in education. It is hoped that students will acquire a com-
    prehensive understanding of simulation-gaming, become confi-
    dent users of simulation-games, and acquire some skill at
    designing their own simulation-game materials.
    Personal Contacts:
    Regular office hours for the instructor will Monday and
    Wednesday, 1:30-2:30 and by appointment. The phone number of
    that part of the education complex is 291-3620 and the office
    is in Building #5.
    Required Assignment:
    Each student enrolled in the course will be rquired to
    design a simulation-game to be used for educational purposes.
    If they wish several students may combine their efforts and
    work together.
    Small portions of the intial sessions of the course will be
    devoted to brainstorming and consultation on game design problems.
    Portions of the final four sessions of the course will be
    allocated to student games designers trying out their creations.
    All simulation-games being designed should include an instruc-
    tor's manual, participant manuals, and, if needed, control
    manuals and scoring forms.
    Attendance. Because most of the in-class activities of the
    course will be of a workshop nature in which many types of games
    will be demonstrated and because simulation-games require
    considerable numbers of players in order to be effectively
    demonstrated, attendance at sessions of this course can not be
    of a casual nature. Failure to attend course sessions will be
    reflected in the final grade of the course. Missing one evening
    of the course is the equivalent of missing one week's work in
    a normal semester. Absense from more than one course session
    will probably result in penalties.

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    Grading Scale:
    Evaluation will be on the following basis:
    A - Design of a good simulation game with a minimum of detec-
    table bugs and excellent attendance.
    B - Design of a simulation game and excellent attendance OR
    design of a gopd simulation game and fair attendance.
    C - Design of a simulation game and fair attendance.
    D - Signs of life
    F - Failure to meet course requirements

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