S.11-20
OFFICE
OF THE ASSOCIATE VICE-PRESIDENT, ACADEMIC AND
ASSOCIATE
PROVOST
MEMORANDUM
ATTENTION
FROM
8888
University
Drive,
Burnaby,
BC
Canada
V5A 1S6
Senate
Bill Krane,
Chair
TEL:
778.782.4636
F
A.:"\(: 778
.
782.5876
DATE
PAGES
Senate Committee
on Undergraduate
Studies
www.sfu.ca/vpacademic
January
7,
2011
1/1
RE:
Faculty
of
Communication, Art
and
Technology
(SCUS 11-02)
For
information:
Acting
under delegated authority
at
its meeting
of
January
6, 2011, SCUS approved
the following
culTiculum revisions
effective
Fall
2011 :
1.
School
for the
Contemporary
Arts (SCUS 11-02b)
(i)
Vector
changes
in FPA
studio courses
2. School of
Interactive Arts
and Technology
(SCUS 1l-02c)
(i)
New
Course
Proposal IA
T
1
03W -3, Design Communication and Collaboration
(ii) New
Course
Proposal: IAT 167
-
3, Digital Games: Genre, Structure,
Programming
and
Play
(iii) Pre-requisite changes
for
IA T 265, 267
(iv) SlAT
Degree requirement
changes for:
•
IA T Major and Honours
(BA and BSc)
•
IAT Joint Major
(BA and
SSc)
Senators
wishing to consult a more detailed report of curriculum revisions may do so on the Web at
http://www
.
sfu.ca/senate/Senateagenda.html
following the posting of the agenda. !fyou are unable
to access the information, please call 778-782-3168 or email
shelleygair
@
sfu.ca
.
SIMON fRASER UNIVERSITY
THINKING
OF
THE
WORLD
MEMO
Office of the Dean
TASC28800
8888 University Drive
Burnaby BC
VSA lS6
T 778-782-8790
www.fcat.sfu.ca
fcatinfo@sfu.ca
~
-
........
~
...
--""--
..
SfU
FACULTY, OF COMMUNICATION, ART AND TECHNOLOGY
SCUS 11-02b
TO:
Bill Krane, Chair
Senate Committee on Undergraduate Studies
FROM:
DD Kugler, Chair
RE:
DATE:
, Faculty of Communication, Art and Technology
Undergraduate Curriculum Committee
Curricular Revisions: SCA Vector Changes
December 21, 2010
On December 9,2010, the Faculty of Communication, Art and
Technolo.gy Undergraduate Curriculum Committee approved the
following curricular revisions passed by the School for the
Contemporary Arts UCC on November 19,2010:
•
Ve,ctor changes, from lecture to studio, in 21 FPA courses
Would you
plea~lace
these items on the agenda of the next
meeting of
"
'seG8'?
./
..
.. ..
,.,"
SIMON
fl~ASElt
UNIVERSITY
THINKING OF THE WORLD
Senate Committee on
Undergraduate studies
COURSE CHANGE/DELETION FORM
Existing Course Numbers and Titles (21 in total):
FPA 104-3 - Music Fundamentals
FPA 130-4 - Fundamentals of Film
FPA 131-4 - Filmmaking I
FPA 145-3 - Introduction to Music Composition and Theory
FPA 147-3 -Introduction to Electroacoustic Music
FPA 170-3 - Introduction to Production Technology
FPA 171-3 -Introduction to
Stag~/Production
Management
FPA 230-5 - Filmmaking II
FPA 231-5 - Filmmaking III
FPA 232-3 - Film Sound
FPA 233-2 - The Techniques of Film
FPA 245-3 - Music Composition I
FPA 246-3 - Music Composition II
FPA 247-3 - Electroacoustic Music I
FPA 248-3 - Conducting I
FPA 270-3 - Production Ensemble 1
FPA 271-3 - Production Ensemble II
FPA 272-3 - Production Practicum I
FPA 273-3 - Production Practicum II
FPA 289-3 - Selected Topics in the Fine and Performing Arts
FPA 290-3 - Video Production I
Please check appropriate revision(s):
Course Number:
Credit Hours:
Title:
Description: __ Prerequisite:
Vector:
x. ___ _
(LectiSem/Tut/Lab)
Course deletion:
FROM: Lecture
TO: Studio
FPA 104-3 - Music Fundamentals
Students develop basic musical skills including sight singing, rhythm and simple composition.
I
FPA 130-4 Fundamentals of Film'
Hands-on film production, special equipment and facilities
FPA 131-4 Filmmaking I
Hands-on film production, special equipment and facilities
FPA 145-3 - Introduction to Music Composition and Theory
Introductory music composition utilizing computer music lab, students create compositions and
have them performed. All musical composition classes are studio and involve creation,
performance,
and collaboration.
FPA 147-3 Introduction to Electroacoustic Music
Uses computer music lab with specialized software and hardware, students create
compositions
for performance by computers.
FPA 170-3 -Intro to Production Technology
Hands-on assignments in the production of theatre, dance, and music events. Students work
directly on
Contemporary Arts performance projects.
FPA 171-3 -Intro to Stage/Production Management
Hands-on
practical experience in the organization and management of performances.
FPA 230-5 Filmmaking II
Hands-on film production, special equipment and facilities
FPA 231-5 Filmmaking III
Hands-on film production, special equipment and facilities
FPA 232-3 Film Sound
Hands-on audio production,
special equipment and facilities
FPA 233-2 The Techniques of Film
Covers
the technical aspects of-basic 16 mm. production skills: camera, lighting, sound,
editing,
lab processes. Hands-on film production, special equipment and facilities.
FPA 245-3 - Music Composition I
All musical
composition classes are studio and involve creation, performance, and
collaboration.
FPA 246-3 - Music Composition II
All musical composition classes are studio and involve creation, performance, and
collaboration.
FPA 247-3 Electroacoustic Music' I
Uses computer music lab with specialized software and hardware, students create
compositions for performance by computers.
FPA 248 - Conducting I
Students learn techniques of orchestral conducting and perform music conducted by their
colleagues.
/
FPA 270-3 Production Ensemble 1
Hands-on. Students
involved in all aspects of performance technical support and production.
FPA 271-3 Production Ensemble'li
Hands-on. Students involved in all aspects of performance technical support and production.
FPA 272-3 Production Practicum I
Hands-on. Students involved in all aspects of performance technical support and production.
FPA 273-3 Production Practicum II
Hands-on. Students involved in all aspects of performance technical support and production.
FPA 289 Selected Topics in the Fine and Performing Arts
Is usually a studio course. In
11q7
it is a studio course in African drumming and dance.
FPA 290-3 Video Production I
Hands-on video production, special equipment and facilities
If
Title Change, indicate:
a) Long Title for calendar/schedule: max, 100 characters, including spaces/punctuation:
b)
Short Title for enrollment/transcript: max, 30 characters, including spaces/punctuation:
RATIONALE:
These 21 Contemporary Arts (FPA) classes are listed as Lecture when in fact they all function
as Studio classes. Each of these courses require special facilities and equipment, and
individualized instruction.
If
this course replicates the content of a previously approved course to the extent that students
should not receive credit for both courses, this should be noted in the prerequisite.
Effective term and year: _---=-:As=-::s=oc;::o=n....,a=s:.....lp;.:..;o=s=s=ib=l=e'-- ____ _
MEMO
Office of the Dean
TASC28800
8888 University Drive
Burnaby
BC
VSA lS6
T
778-782-8790
www.fcat.sfu.ca
fcatinfo@sfu.ca
FACULTY OF COMMUNICATION, ART AND TECHNOLOGY
SCUS 11-02c
TO:
, Bill Krane, Chair
Senate Committee on Undergraduate Studies
FROM:
DD Kugler, Chair
Faculty of Communication, Art and Technology
Undergraduate Curriculum Committee
RE:
Curricular Revisions: SlAT
DATE:
. December 21,2010
On November 18, 2010, the Faculty of Communication, Art and
Technology Undergraduate Curriculum Committee approved the
following curricular revisions passed by the School of
Interactive Arts
&
Technology UCC on November 10/15,2010:
•
IAT BA -Degree requirement and calendar changes
•
IAT BSc-Degree requirement and calendar changes
•
. IAT BA Honours - Degree requirement and calendar changes
•
IAT BSc Honours- Degree requirement and calendar changes
•
IAT/BBA
JMA BA - Degree requirement and calendar changes
•
IAT/BBA
JMA BSc- Degree requirement and calendar changes
•
IAT/CMNS
JMA BA - Degree requirement and calendar changes
•
IAT/CMNS
JMA BSc- Degree requirement and calendar changes
•
' IAT 265-Prerequisite change
•
IAT 267-Prerequisite change
•
IAT l03W-New Course Proposal
next
FltASER UNIVERSITY
THINKING OF THE WORLD
Interactive Arts and Technology Bachelor of Arts
Major Program'
Lower Division Requirements
FROM
Students complete 12 units of approved first year course .. Nork showing evidence of
breadth, communication,
t.eamv;ork and project skills. The TechOne program,
consisting of
TECH
101'1'1,
TECH 106, TECH 114 and TECH 124, with a suitable
choice of electives, meets these requirements by design. Students who have
not
completed TechOne should consult with a SlAT advisor.
Core Courses
SlAT lower division core requirements are as follows.
Students complete all of "
CMPT 120 3 Into. to Computing Science and Programming lor equivalent*
IAT 100-3 Systems of Media Representations
IAT 102-3 Graphic Design
IAT 201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT 202-3 New Media Images
IAT 222-3 Interactive Arts'
rAT 233-3 Spatial Design
rAT 235-3 Information Design or equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second.
year programming course)*
IAT 267-3 Introduction to Technological Systems*
*these courses
or their equivalents must have a science designation
Additional Requirements
Students in this BA progra,m will also complete both of
* IAT 206-3 Media Across Cultures (or equivalent)
*
MATH 130-3 Geometry for Computer Graphics (or equivalent)
TO
Interactive Arts and Technology Bachelor of Arts
Major Program
Lower
Division
,Requirements
The first year of a degree in Interactive Arts and Technology is TechOne.
which is comprised ofCMPT 166. IAT 100. 102. 103W. 106. 167'. and either
MATH 130 (BA) or MACM 101 (BSc).
Students who have not completed TechOne
should consult with a
SlAT advisor.
Core CourseS
SlAT lower division core requirements are as follows.
Students complete all
of
CMPT 166-3 - An Animated Introduction to Programming (or an equiyalent
introductory
programming course such as CMPT 120. 125. 126, or 128)
IAT 100-3 Systems of Media Representations
IAT 102-3 Graphic Design
IAT 103W - Design Communication and Collaboration
IAT 106 - Spatial Thinking and Communicating
IAT 167 - Digital
Games~.Genre,
Structure,
Programming and
PlaylAT
201-3
Intra. to Human Computer Interaction and Cognition or equivalent*
IAT 202-3 New Media Images
IAT 222-3 Interactive Arts
IAT 233-3 Spatial Design
IAT 235-3 Information Design or eqUivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second
year programming course)*
IAT 267-3 Introduction to Technological Systems*
*these courses or their equivalents must have a science designation
Additional Requirements
"
Students
in this BA program will also complete both of
* IAT 206-3 Media Across Cultures (or equivalent)
*
MATH 130-3 Geometry for Computer Graphics (or equivalent)
Interactive Arts and Technology Bachelor of
Science,
Major
Program
FROM:
Lower
Division Requirements
Students complete 12 units of approved first year course work sho'Ning evidence of
breadth, communication, teamwork and project skills. The
TechOne program,
consisting of TECH 10n'l, TECH 106, TECH 114 and TECH 124, "lith a suitable
choice of electives, meets these requirements by design. Students who have not
completed
TechOne should consult with a SlAT advisor.
Core Courses
SlAT lower division core requirements are as follows.
Students complete all
of
CMPT 120 3 Into. to Computing Science and Programming I or equivalent*
IAT 100-3 Systems of Media Representations
IAT 102-3 Graphic Design
IAT 201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT 202-3 New Media Images
IAT 222-3 Interactive Arts
IAT 233-3 Spatial Design "
IAT 235-3 Information Design or equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second
year programming course)*
IAT 267-3 Introduction to Technological Systems*
*these courses
or their equivalents must have a science designation
Additional Requirements
Students in this
BA program will also complete
*
MACM 101-3 Discrete Mathematics I (or equivalent)
plus one additional three-unit lower division science course from computing
science, engineering science, kinesiology, mathematics, statistics,
or physics
TO:
Lower Division 'Requirements
The first year of a degree in Interactive Arts and Technology is TechOne.
which includes the first year coursework listed in the lower division core.
Students who have not completed TechOne should consult with a SlAT advisor.
Core Courses
.
SlAT lower division core requirements are as follows.
Students complete all of
CMPT 166-3 - An Animated Introduction to Programming or an eguivalent
introductory
programming course (including CMPT 120. 125. 126. or 128)
*
IAT 100-3 Systems of Media Representations
IAT 102-3 Graphic Design
IAT 103W - Design Communication and Collaboration
IAT 106 - Spatial Thinking and Communicating
IAT 167 - Digital
Games~
Genre. Structure. Programming. and Play
IAT 201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT
202-3 New Media Images
IAT 222-3 Interactive Arts
IAT 233-3 Spatial Design
IAT 235-3 Information Design or equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second
year programming course)*
IAT 267-3 Introduction to Technological Systems*
*these courses or their equivalents must have a science designation
Additional Requirements
Students in this
BSc
program will also complete
*
MACM 101-3 Discrete Mathematics I (or equivalent)
plus one additional three-unit lower division science course from computing
science, engineering science, kinesiology, mathematics, statistics,
or physics
Interactive Arts and Technology Bachelor
of Arts Honours Program
FROM
Lower Division Requirements
Stlident~,
complete I" unit.; of approved fiLit year course :,howing eyid01lce of breadth, communication,
teamwork ami
project !;i,ilb, The TechOne program, cOI1',i.,ting of TECH
to
l'.~:,
TECH
106,
TECH
11'1
and TECH
121,
v,ith a .;uiwble cilllice of elective:,. meet:; tbe:;e requin:ment:; by
d~~iign.
Students who have
not completed
TechOne should consult with a SlAT advisor.
Core Courses
SlAT lower division core requirements are as follows.
Students complete all
of
CJI,IPT
120 ]
hlto. to Computing Science Hmi Programming I OF equivHlent*
IA T 100-3 Systems of Media RepresentationslA T 102-3 Graphic Design
IAT
201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT
202-3 New Media Images
IAT 222-3 Interactive Arts
IAT 233-3 Spatial Design
IAT 235-3 Information Design
or equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second year programming
course)*
IA T 267 -3 Introduction to Technological Systems*
*these courses
or their equivalent.? must have a science designation
TO
Lower Division Requirements
The first year of a degree in Interactive Arts and Technology is TechOne,
which is comprised of CMPT 166, IAT 100, 102, 103W, 106, 167, and either
MATH 130 (BA) or MACM 101 (BSc).
Students who have not completed TechOne should
consult with a
SlAT advisor.
Core Courses
SlAT lower division core requirements are as follows.
Students complete all
of
CMPT 166-3 - An Animated Introduction to Programming (or an equivalent
introductory programming course such as CMPT 120. 125, 126, or 128)
*
IAT 100-3 Systems of Media Representations
IAT
102-3 Graphic Design
IAT 103W - Desiqn Communication and Collaboration
IAT 106 - Spatial Thinking and Communicating
IAT 167 - Digital Games: Genre, Structure, Programming and Play
IAT 201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT
202-3 New Media Images
IAT 222-3 Interactive Arts
IA T 233-3 Spatial Design
IAT
235-3
Information
Design
OI;.equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second year programming
course)*
IAT 267-3 Introduction to Technological Systems*
*these courses or their equivalents must have a science designation
Interactive Arts and Technology Bachelor
of Science Honours Program
FROM
Lower Division
Requir~ments
Stutlent:; iOompletel:: Hnits of approyed fin;! )'t!ar cour:ie :;hO'o'o'ing evideAct! of breadth, communication.
teamwork aml projeiOt
:ibIL.
The TechOne program, COH:,i:;tiflg of TECH 10
I
W. TECH 106, TECH
II I
and TECH I
::~1,
with a suitable choice of eleiOtive:;. meets these reLfuirerneflt!, by dc:;igfl. Students who have
not completed TechOne should consult with a SlAT advisor.
Core Courses
SlAT lower division core requirements are as follows.
Students complete all
of
CMPT 120 3 lflto. to Computing SiOience and Programrl'ling lor equivah;!flt*
IAT 100-3 Systems of Media Representations
IAT 102-3 Graphic Design
IAT 201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT 202-3 New Media Images
IAT 222-3 Interactive Arts
IAT 233-3 Spatial Design
IAT 235-3 Information Design or equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second year programming
course)*
IAT 267 -3 Introduction to Technological Systems*
*these courses
or their equivalents must have a science designation
TO
Lower Division Requirements
The first year of a degree in Interactive Arts and Technology is TechOne,
which is comprised of CMPT 166, IAT 100, 102, 103W, 106, 167, and either
MATH 130 (SAl or MACM 101 (SSc).
Students who have not completed TechOne should
consult with a
SlAT advisor.
Core Courses
SlAT lower division core requirements are as follows.
Students complete all
of
CMPT 166-3 - An Animated Introduction to Programming (or an eguivalent
introductory programming course such as CMPT 120, 125, 126, or 128)
*
IAT 100-3 Systems of Media Representations
IAT 102-3 Graphic Design
IAT 103W - Design Communication and Collaboration
IAT 106 - Spatial Thinking and Communicating
IAT 167 - Digital Games: Genre, Structure, Programming and Play
IAT 201-3 Intro. to Human Computer Interaction and Cognition or equivalent*
IAT 202-3 New Media Images
IAT 222-3 Interactive Arts
IAT 233-3 Spatial Design
IAT 235-3 Information Design
or equivalent
IAT 265-3 Multimedia Programming for Art and Design (or other approved second year programming
course)*
IAT 267-3 Introduction to Technological Systems*
*these courses
or their equivalents must have a science designation
Interactive Arts and Technology and
Business Administration Bachelor of Arts
or Bachelor of Business Administration
Joint Major Program
FROM
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts and Technology
Students complete all of
.s....-01PT
120
3 Introduction to Computing Science and Programming I
IAT
100-3
Systems of Media Representation
• IAT
102-3
Graphic Design
IAT
201-3
Human-Computer Interaction and Cognition
IAT/CMPT
265-3
Multimedia Programming for Art and Design
and one of
IAT
222-3
Interactive Arts
IAT
235-3
Information Design
and one of
.
MACM
101-3
Discrete Mathematics I (for BSc degree)
TO
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts and Technology
Students complete all of
CMPT 166-3 - An Animated Introduction to Programming or an
eguivalent introductory programming course (including CMPT 120,
125, 126, or 128)
• IAT
100-3
Systems':of Media Representation
IAT
102-3
Graphic Design
IAT
201-3
Human-Computer Interaction and Cognition
IAT/CMPT
265-3
Multimedia Programming for Art and Design
and one of
IAT
222-3
Interactive Arts
IAT
235-3
Informat}on Design
and one of
MACM
101-3
Discrete Mathematics I (for BSc degree)
Interactive Arts and Technology and
Business Administration Bachelor
of
Science
Joint Major
Program
FROM
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts
and
Technology
Students complete all of
.4.--0~PT
120
3 Introduction to Computing Science and Programming I
IAT 100-3 Systems of Media Representation
IAT
102-3 Graphic Design
• IAT 201-3 Human-Computer Interaction and Cognition
• IATjCMPT
265-3 Multimedia Programming for Art and Design
and one of
IAT 222-3 Interactive Arts
• IAT 235-3 Information Design
and one of
• MACM 101-3 Discrete Mathematics I (for BSc degree)
TO
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts
and
Technology
Students complete all of
'
CMPT 166-3 - An Animated Introduction to Programming or an
eguivalent introductory programming course (including CMPT 120,
125, 126, or 128)
IAT 100-3 Systems of Media Representation
IAT
102-3 Graphic Design
• IAT 201-3 Human-Computer Interaction and Cognition
IATjCMPT
265-3 Multimedia Programming for Art and Design
and one of
"
IAT 222-3 Interactive Arts
IAT 235-3 Information Design
and one of
MACM 101-3 Discrete Mathematics I (for BSc degree)
Communication and Interactive Arts and
Technology Bachelor
of Arts Joint Major
Program
FROM
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts and Technology
Students complete all of
.L-O~PT
120 3 Introduction to Computing Science and Programming I
IAT 100-3 Systems of Media Representation
IAT 102-3 Graphic Design
IAT 201-3 Human-Computer Interaction and Cognition
IAT/CMPT
265-3 Multimedia Programming for Art and Design
and one of
• IAT 222-3 Interactive Arts
IAT 235-3 Information Design
and one of
MACM 101-3
Discr~te
Mathematics I (for BSc degree)
TO
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts and Technology
Students complete all of
CMPT 166-3 - An Animated Introduction to Programming or an
eguivalent introductory programming course (including CMPT 120,
125, 126, or 128)
• IAT 100-3 Systems of Media Representation
IAT 102-3 Graphic Design
IAT 201-3 Human-Computer Interaction and Cognition
• IAT/CMPT 265-3 Multimedia Programming for Art and Design
and one of
IAT 222-3 Interactive Arts
IAT 235-3 Information Design
and one of
MACM 101-3 Discrete Mathematics I (for BSc degree)
Communication and Interactive Arts and
Technology Bachelor
of Science Joint
Major Program
FROM
Program Requirements
Students complete 120 units, as specified below.
Lower Division Requirements
Interactive Arts and Technology
Students complete all of
'
L----OqPT
120
3
Introduction to Computing Science and Programming
I
• IAT 100-3 Systems of Media Representation
• IAT 102-3 Graphic Design
IAT
201-3 Human-Computer Interaction and Cognition
• IATjCMPT 265-3 Multimedia Programming for Art and Design
and one of
IAT 222-3 InteractiVe Arts
• IAT 235-3 Information Design
and one of
MACM 101-3 Discrete Mathematics I (for BSc degree)
TO
Program Requirements
Students complete 120 units, as specified below.
Lower Division
Requir~ments
Interactive Arts and Technology
Students complete all of
CMPT 166-3 - An Animated Introduction to Programming or an
eguivalent introductory programming course (including CMPT 120,
125, 126, or 128)
IAT 100-3 Systems of Media Representation
IAT
102-3 Graphic Design
IAT
201-3 Human-Computer Interaction and Cognition
IATjCMPT 265-3 Multimedia Programming for Art and Design
and one of
• IAT 222-3 Interactive Arts
IAT 235-3
Information Design
and one of
MACM 101-3 Discrete Mathematics I (for BSc degree)
Senate Committee on
Undergraduate studies
COURSE CHANGE/DELETION FORM
Existing Course Number: IAT 265
Existing Title: Multimedia Programming for Art and Design
Please check appropriate revision(s):
Course Number:
Credit Hours:
Description:
Prerequisite: _x_
Course deletion:
FROM:
Title:
Vector:
(Lect/SemiTutlLab)
Prerequisite: Cl:VIPT 110 (or eftuiYslent first prograHlRliRg eeurse). Students with
credit for IART
206, 207 and 208 may not take this course for further credit. Students
will receive credit for one of, but not both of, CMPT 265 and IAT 265. Quantitative.
TO: (change shown in bold/underline)
Prerequisite: 18 units. includine CMPT 166 (or equivalent first proerammine
course such as CMPT 120. 125. 126. or 128). Students with credit for IART 206,
207
and 208 may not take this course for further credit. Students will receive credit for
one of, but not both of,
eMPT
265 and IAT 265. Quantitative.
If
Title Change, indicate:
a) Long Title for calendar/schedule: max. 100 characters, including spaces/punctuation:
b) Short Title for enrollment/transcript: max. 30 characters, including spaces/punctuation:
RATIONALE:
CMPT
166 has been developed as an introductory programming course better suited
to Interactive Arts and Technology students than the existing CMPT 120. While it is
expected the majority of IAT students will enroll in CMPT 166, some may take CMPT
120
at colleges or elsewhere because
it
has more articulation agreements in place.
If
this course replicates the content of a previously approved course to the extent that
students should not receive credit for both courses, this should be noted in the
prerequisite.
'
Effective term and year: _--=-Pal"""",-l ",.2""-0""'11"-- ________ _
Senate Committee on
Undergraduate studies
COURSE CHANGE/DELETION FORM
Existing Course Number: !AT 267
Existing Title: Intro to
Technolo9ica1 Systems
Please check appropriate revision(s):
Course Number:
Cr~dit
Hours:
Description:
Prerequisite: _x_
Course deletion:
FROM:
Title:
Vector:
(LectiSem/TutiLab)
Prerequisite: CMPT 120 (or equivalent first programming course). Recommended: rAT
265 or other second year programming course.This course is equivalent to CMPT 267;
students with credit for CMPT 267 may not take this course for further credit.
TO: (change shown in bold/underline)
Prerequisite: 18 units" including CMPT 166 (or eguivalent first programming course
such as CMPT 120, 125. 126. or 1281.:...Recommended: rAT 265 or other second year
programming course. This cou'rse is equivalent to CMPT 267; students with credit for
CMPT 267 may not take this course for further credit.
If
Title Chang§, indicate:
a) Long Title for calendar/schedule: max. 100 characters, including spaces/punctuation:
b) Short Title for enrollment/transcript: max. 30 characters, including spaces/punctuation:
RATIONALE:
CMPT 166 has been developed as an introductory programming course better suited to
Interactive
Arts and Technology students than the existing CMPT 120. While it is expected the
majority of !AT students will enroll in CMPT 166, some may take CMPT 120 at colleges or
elsewhere because it has more equivalencies.
If
this course replicates the content of a previously approved course to the extent that students
should not receive credit for both courses, this should be noted in the prerequisite.
I
Effective term and year:
Fall 2011
,
SFU
SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
NEW COURSE PROPOSAL
I
OF 3 PAGES
COURSE
NUMBER
---------------------------------------------------------------------
IAT
103W
COURSE TITLE
LONG - for Calendar/schedule. no more th;m 100 characters including spaces and punctuation
Design Communication and Collaboration
AND
SHORT - for enrollment/transcript. no more than
3D
char;lcters including spaces and punctuation
Design Commun. & Collab.
CREDITS
3
Indicate number of credits lor: Lecture ___ -,-_
Sclllillar ____ _
Tutorial ________ _
Lab ______ _
COURSE DESCRIPTION (FOR CALENDAR!. 3-4 LINES MAXIMUM. ATTACH A COURSE OUTLINE TO THIS PROPOSAL.
Teaches essential skills for negotiating first-year course work successfully. Covers the principles,
practice and understanding of effective communication, research, critical thinking, and teamwork
with a focus on issues central to the practice of
IAT as a profession. Presents opportunities to
practice and develop interpersonal
-skills and make that expertise transferable to the workplace.
PREREQUISITE
Writing.
Students with credit for TECH
101 W may not take this course for further credit.
COREQUISITE
SPECIAL
INSTRUCTIONS
That is, does this course replicate dIe content of a previously-approved course to such an extent that students should not receive credit for both
courses.? If so, this should be
noted in the prerequisiite.
COURSES(S! TO BE DELETED IF THIS COURSE IS APPROVED
NOTE: APPROPRIATE DOCUMENT FOR DELETION MUST BE SUBMITTED TO SCUS
TECH 101W
RATIONALE FOR INTRODUCTION OF THIS COURSE
IAT 103W is to replace TECH 101W as the required first year (TechOne) writing course for lAT.
This course is a minor modification
to provide information related to IAT content, with a very
similar course outline and the same instructor (Chantal Gibson) leading development and delivery.
t
-
SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
SCHEDULING
AND
ENROLLMENT
INFORMATION
NEW COURSE PROPOSAL
2 OF 3 PAGES
fndicate etiective
term and year
course would tirst be offered and planned
frequency
of otiering thereafter:
Fall 2011, and at least twice per year.
(NOTE:There is a two-term wait tor implementation of any new course.)
Indicate if there is;l waiver required: DYES
III
NO Will this be a required or elective course in the curriculum?
III
Required D Elective
Whilt is the probable enrollment whcn oticred?
Esrim'lte ______
75-100/term
_
Which of yoilr present CFL taculty have the cxperti>-e to oticr this course?
Gibson, Filimowicz, Hennessy, Bowes
Are there .my proposed student fees associated with this course other than tuition fees?
(If yes, attach mandatory supplementary fee approval'form.)
RESOURCE
IMPLICATIONS
DYES
IIINO
NOTE: Senate hilS approved (S.93-11) that no new course should be approved by Senate until funding hilS been committed for necess.lry library
materials. Each new
cOUl'se proposal must be 'Iccompanied by a library report and, if appropriate, contirmation th;\t ti.mding
arrange1l1ent~
have been
'lddressed.
Campus where course will be taught _______________________________________ _
Library report status' _____________________________________________ _
Provide detilils
on how existing instructional resources will be redistributed to acconullodate this new course. For example, will another course
be elimin'lted or will the frequency of offering of other courses be reduced; are there changes in pedagogical style or ChlSS sizes that allow for this
additioIl.1l course offering?
List any outstanding resource issues to be addressed prior to implemf'ntation: space,labol"'dtory equipmem, etc:
Articulation agreement reviewed?
DYES D NO
III
Not applicilbJe
OTHER IMPLICATIONS
SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
NEW COURSE PROPOSAL
3 OF 3 PAGES
APPROVALS
2
Departmental approval indicates that the Department or School has approved the content of the course, and has consulted with
lties regarding proposed course content and overlap issues.
20 Dec 2010
Date
w(o
Date
oval indicates that all the necessary course content and overlap concerns have been resolved, and that the
ool/Department commits
td:
providing the required Library funds.
Dean or designate
Date
LIST which other Dep:lrtments, Schools and Ell'ulties have been cOllSulted reg:lrding the proposed cmme content, including overlap issues. Attach
documentary evidence of responses.
Other Faculties approval indicated that the Dean(s) or Designate of other Facultks AFFECTED by the proposed new course suppOrt(s) the approval of
the new course:
Date
__________________________ __
Date __________________________ __
3
SCUS approval indicates that the course has been approved for implementation subject, where appropriate, to financial issues
being addressed.
COURSE APPROVED BY SCUS (Chair ofSCUS):
Date __________________________ __
APPROVAL IS SIGNIFIED BY DATE AND APPROPRIATE SIGNATURE.
SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
NEW COURSE PROPOSAL
I OF 3 PAGES
COURSE NUMBER IAT 167-3
----~~---------------------------------------------------------
COURSE TITLE
LONG - for Calendar/schedule, no more than 100 characters including spaces and punctuation
Digital Games: Genre, Structure, Programming and Play
AND
SHORT - for enrollment/transcript, no more than 30 characters including spaces and punctuation
Digital Games
CREDITS
Indicate number of credits for: Lecture _2 ________ _
Seminar_O ____ _
Tutorial
°
-----
Lab
--------
1
COURSE DESCRIPTION (FOR CALENDAR). 3-4 LINES MAXIMUM. ATTACH A COURSE OUTLINE TO THIS PROPOSAL.
Introduces game genres, structures, and programming methods basic to developing games .
. Students learn how games are designed and how to program the underlying patterns that facilitate .
play and engagement. Issues of user interface, skills and competition are discussed as are
principles
of compelling entertainment for players
. PREREQUISITE
CMPT 166 (or equivalent first programming course such as CMPT 120,125,126, or 128).
Students who have obtained credit for,
or are currently enrolled in, a CMPT course at the 200 level _
or higher, or IAT 265 or 267 may not take this course for further credit.
COREQUISITE
None
SPECIAL
INSTRUCTIONS
That is, does this course replicate the content of a previously-approved course to such an extent that students should not receive credit for both
courses.?
If so, this should be Doted
in
the prerequisiite.
.
COURSES(S) TO BE DELETED IF THIS COURSE IS APPROVED
NOTE: APPROPRIATE DOCUMENT FOR DELETION MUST BE SUBMITTED TO SCUS
RATIONALE FOR INTRODUCTION OF THIS COURSE
SlAT's recent curriculum review (by faculty, students, alumni, and industry) revealed unanimous
agreement to strengthen students' technical skills. There is strong interest by students and faculty
to expand game making instruction. This course will be the second of a required two course
sequence starting with
CMPT 166. By combining video game history and design with
programming,
it will help students develop technical skill in the context of contemporary video
game culture and industry, drawing in students who might otherwise be programming averse. This .
course will be
part of the SlAT-based TechOne starting in Fall 2011.
SENATE COMMITTEE ON
NEW COURSE PROPOSAL
UNDERGRADUATE STUDIES
2 OF 3 PAGES
SCHEDULING
AND
ENROLLMENT
INFORMATION
Indicate effective
term and year
course would first be offered and planned
frequency
of offering thereafter:
Spring 2012, at minimum once per year.
(NOTE:There is a two-term wait for implementation of any new course.)
Indicate
if
there is a waiver required: DYES • NO Will this be a required or elective course
in
the curriculum? • Required
D
Elective
What
is the probable enrollment when offered? Estimate
150-2001yr
Which of your present CFL faculty have the expertise to offer this course?
Shaw, Bartram, Seif EI Nasr, Pasquier, Neustaedter, Yang, Serban, DiPaola, Woodbury
Axe there any proposed student fees associated with this course other
than
tuition fees?
(If
yes, attach mandatory supplementary fee approval form.)
RESOURCE
IMPLICATIONS
DYES DNo
NOTE: Senate has approved (S.93-11) that no new course should be approved by Senate until funding has been conunitted for necessary library
materials. Each
new course proposal must be accompanied by a library report and,
if
appropriate, confirmation that funding arrangements have been
addressed.
~puswherecoursewillbetaught_S_U_r_re~y
______________________________ ___
Library report status, _________________________________________ _
Provide details
on how existing instructional resources
will
be redistributed to accommodate this new course. For example, will another course
be eliminated
or will the frequency of offering of other courses be reduced; are there changes
in
pedagogical style or class sizes that allow for this
additional course
otferin,g?
This course will be offered using existing SlAT funds
List any outstanding resource issues to be addressed prior to implementation: space, laboratory equipment, etc:
Course will use standard SlAT (Surrey) computing labs.
Articulation agreement reviewed?
DYES 0 NO
• Not applicable
OTHER IMPLICATIONS
SENATE COMMITTEE ON
NEW COURSE PROPOSAL
UNDERGRADUATE STUDIES
3 OF 3 PAGES
APPROVALS
1
Departmental approval indicates that the Department or School has approved the content of the course, and has consulted with
other Departments/Schools/Faculties regarding proposed course content and overlap issues.
John Bowes
Nov 17, 2010
Chair, Department/School
Date
Don Kugler
Chair, Faculty Curriculum Committee
Date
2
Faculty approval indicates that all the necessary course content and overlap concerns have been resolved, and that the
Faculty/School/Department commits to providing the required Library funds.
Dean or designate
Date
LIST which other Departments, Schools and Faculties have been consulted regarding the proposed course content, including overlap issues. Attach
documentary evidence of responses.
The School of Computing Science, in particular the Software Systems major at the Surrey campus ..
Other Faculties approval indicated that the Dean(s) or Designate of other Faculties AFFECTED by the proposed new course support(s) the approval of
the new course:
D~e
________________________ __
D~e
________________________ __
3
SCUS approval indicates that the course has been approved for implementation subject, where appropriate,
to
financial issues
being addressed.
COURSE APPROVED BY SCUS (Chair of SCUS):
Date ________________________ __
APPROVAL IS SIGNIFIED BY DATE AND APPROPRIATE SIGNATURE.
IAr
167-3-Digital Games: Genre, Structure, Programming and Play
COURSE DESCRIPTION:
Introduces game genres, structures, and programming methods basic
to developing games. Students
learn
how games are designed and how to program the underlying patterns that facilitate play and
engagement. Issues
of user interface, skills and competition are discussed as are principles of compelling
entertainment
for
players.
This
is a second programming course that covers practical programming concepts in the context of game
development.
The course introduces game mechanics or systems and programming methods basic to
game
development. Students learn how games are structured and designed, and how to program the
underlying methods that facilitate play and engagement. Issues
of user interface, skills and competition
are discussed
as are principles of compelling entertainment for players.
Students
will
be introduced to these key ideas through event-driven object oriented programming. The
course
will use the 2D programming tool Flash Actionscript to design and develop games of complexity
similar
to 2D casual digital games. An important aspect of this course is a consideration of the cultural
and
social place of digital games in culture, and an introduction to aspects of game design.
COURSE
OBJECTIVES:
The course consists of several learning obj ectives. Students should demonstrate ability to:
• Understand the fundamental concepts and components concerned with the representation and
processing
of 2D game imagery and animation.
• Understand the fundamentals of game mechanics and interaction game design.
• Develop a simple 2D game through game development cycle: design, implementation, testing,
and iteration on this cycle to develop a successful game.
• Program a simple 2D game using tools used in class, thus demonstrating understanding of basic
programming principles
of
o Variables
o Conditionals
o Loops
o Data structures
o Event-driven programming, including handling
of user input, handling of collision
detection events, etc.
• Understand and design user interfaces and environments, thus showing understanding of basic
color theory and visual design.
• Situate their game design within the context of current game genre and game culture.
DELIVERY MEmOD:
Computing concepts are introduced as needed for game mechanics, image manipulation, animation,
narrative delivery, and event handling. The course is based on unit sequences which build in
programming
complexity.
The units
will
be as follows:
• Weeks 1-3: Introduction to Games and Culture, Game Mechanics, Genre, programming
constructs (variables, events, input, etc.)
• Weeks 4-6: Introduction to Serious Games and educational games, animation through sprites,
game process (testing and iteration) and documentation
• Weeks 7-10: Platform game: manipulation of imagery, space representation and movement,
inventory management, basics
of game systems: collision systems, inventory systems, interaction
design and feedback systems to the users
• Weeks 11-13: Platform game 2: rotations of images, dynamic manipulation ofHUD (Heads up
Display) as an indication of tension
EVALUATION:
Assignments (individual): 40%
•
Memory Game: 5%
• Brain Game: 10%
•
Platformer: 10%
•
Platformer 2: 15%
Quizzes (in-class): 10%
Midterm exam
20%
Final
Exam:
30%
Required Text:
Ernest Adams.
Fundamentals o/Game Design.
New Riders, 2009.
Reference Texts:
For Game Maker:
Nanu Swamy and Naveena Swamy.
Basic Game Design
&
Creation for Fun
&
Learning,
Charles River Media, 2006.
For Flash 3:
Gary Rosenzweig.
ActionScript 3.0 Game Programming
University. Que, 2007.
For Multiplayer Flash games:
Jobe Makar.
ActionScriptfor Multiplayer Games and Virtual Worlds.
New Riders, 2009.
Other:
Tracy Fullerton.
Game Design Workshop, Second Edition: A Playcentric Approach to Creating
Innovative Games.
Morgan Kaufmann, 2008.
Jesse Schell.
The Art of Game Design.
Morgan Kaufinann, 2008.
Steve
Swink.
Game Feel: A Game Designer's Guide to Virtual Sensation.
Morgan Kaufmann,
2008.
Joshua Noble.
Flex
3
Cookbook: Code-Recipes, Tips, and Tricks for RIA Developers.
O'Reilly
Media, 2008.