1. S.11-8

S.11-8
OFF
I
CE
OF THE ASSO
C
I
ATE V
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CE-
PR
ES
ID
ENT,
A
C
ADEM
I
C
AND
ASSOC
I
ATE
PR
OVOST
MEMORANDUM
ATIENTION
FROM
8888 U
niver
s
i
ty
Dr
i
ve,
Bumaby,
B
C
Ca
nad
a
VSA
1
S6
Se
nate
Bill
Krane,
C
hair
TEL:
778.782
.4636
FA
.
X:
778.782.587
6
DATE
PAGES
Se
n
ate Co
mmitt
ee on U
nd
ergrad
uat
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S
tudies
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For
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AT
480
Effective Fall 2011
Se
nators
wishing
to
consult a
more detailed report
of cu
.... iculum revi
s
ions may do
so on
the
Web at
httll:
//
www.sfn.ea
/
senatc/Senateagenda
.
htllll
following the
Ilosting
of the
agenda. I f
yon arc
unable
to
access
the information, Illease
call 778-782-3168 or elllail
she
ll
ey
gaio-
@
sfll
.
ea
.
S
IM
ON
FRA
SEil
UN
IV
ERSITY
TH
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NKING
OF
THE WOR
LD

MEMO
Office of the Dean
TASC28800
8888 University Drive
Burnaby BC
V5A lS6
T 778-782-8790
F 778-782-8789
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fcatinfo@sfu.ca
SCUS 10-59b
FACULTY OF COMMUNICATION, ART AND TECHNOLOGY
TO:
Bill Krane, Chair
Senate Committee on Undergraduate Studies
FROM:
nn Kugler, Chair
Faculty of Communication, Art and Technology
Undergraduate Curriculum Committee
R E:
Curricular Revisions: SlAT from TechOne
DATE:
November 22, 2010
On November 18, 2010, the Faculty of Communication, Art and
Technology Undergraduate Curriculum Committee approved the
following curricular revisions passed by the School of
Interactive Arts & Technology:
2010-FCAT-IAT-015
Course ChangelDeletion TECH 106 (to IAT 106)
Motion to change the course number for TECH 106 (Spatial Thinking and
Communicating) to IA T 106 (Spatial Thinking and Communicating)
Course Change Proposal Form:
2010-FCAT-IAT-014
Course ChangelDeletion TECH 101W (to IAT 103W)
Motion to change the course number and title for TECH 101 W (Communication,
Teamwork and Collaborative Process) to IAT
106 (Design Communication and
Collaboration)
2010-FCAT-IAT-013
New Course Proposal: IAT 167 - Digital Games: Genre, Structure, Programming
and Play
2010-FCAT-IAT-012
SlAT Calendar Changes
2010-PCAT-IAT-Ol1
Course Change/Deletion-IA T 265
2010-PCAT-IAT-OIO
SIMON fRASER UNIVERSITY
THINKING OF THE WORLD

FACULTY OF COMMUNICATION. ART AND TECHNOLOGY
Course
ChangelDeletion-1A
T
267
2010-FCAT-IAT-009
Course
ChangeIDeletion-1A
T
100
2010-P~-IAT-008
Course
ChangelDeletion-1A
T
202
2010-PCAT-IAT-007
Course
ChangelDeletion-1A
T
480
Would you please place these items on the agenda of the next
meeting of seus?
'>1'~­
'1'2-.
DK:sam
Att.
Digitally signed by DO
Kugler
ON: cn=DD Kugler, a.
au,
emall::smorrlsa@sfu.c
a,~
Date: 2010.11.24
12:45:44
-08'00'
SIMON FRASER UNIVERSITY
THINKING OF THE WORLD
.If

Senate Committee on
Undergraduate studies
COURSE CBANGElDELETlON FORM
Existing Course Number: TECH 106
Existing Title: Spatial Thinldng and Communicating
Please check appropriate revision(s):
Course Number: _x_
Credit Hours:
Description:
PIerequisite:
Course deletion:
FROM:
Title: TECH 106 - Spatial Thinldng and Communicating
TO:
Title:
IAT 106 -
Spatial Thinking and Communicating
Title:
Vector:
(Lect/SemlTutlLab )
Pre-Requisite Text Students with credit for TECH 106 may not take this course for further
credit.
If Title
Change,
indicate:
a) Long Title for calendar/schedule: max. 100 characters, including spaces/punctuation:
IAT 106 - Spatial Thinking and Communicating
b) Short Title for enrollment/transcript: max. 30 characters, including spaces/punctuation:
IAT 106 - Spatial Thinking
&
Comm
RATIONALE:
This course is replacing TECH 106 because TechOne as of Fall 2011 will become an
integrated part of the School of Interactive
Arts
and Technology.
TechOne
was originally developed as a stand-alone cohort program to serve the needs of
sbldents in Interactive Arts
+
Technology, Applied Sciences, and Business at Surrey. Over the
years, with the development of separate programs for Business sbldents (BusOne) and

Applied Sciences students (Systems One), the TechOne program has been serving as a feeder
program for just the Interactive Arts
&
Technology.
With TechOne no longer being a feeder for other programs, the School of Interactive Arts
&
Technology is developing their own exciting, tailor-made first year that will better integrate
with its undergraduate programs. While some of the content will be similar to the 'old'
TechOne program, one other brand new course will be added
A complete package for the program revision will be brought forward for information to the
SSCC and for approval through the normal curriculum review processes with the goal of
having this new program in place for Fall 2011. This package for a SlAT-based TechOne is
expected to include:
.
• Revised lower division degree requirements for SlAT
• New course proposals for TechOne courses
• Changed admission
r~quirement
for TechOne to match SlAT requirements ..
specifically reb.1rn to the Math 12 requirement
Once program approval is received, the universiW will make an announcement rolling out
the new TechOne.
If
this course replicates the content of a previously approved course to the extent that students
should not receive credit for both courses, this should be noted in the pl'el'equisite.
Effective term and
year:
_-=Fall:..=:..c:2:.,:O-=-11=-- ________ _
j

Senate Committee on
Undergraduate studies
C01J'B.SE CIlANGE/DELETION FORM
Existing Course Nurnber: TECH lOlW
Existing Title: Communication, Teamwork and Collaborative Process
Please check appropriate revision(s):
Course
Number: _x_
CIedit Hours:
Description:
_x_
PIe:requisite:
_x_
Course deletion:
FROM:
Title:
_x_
Vector:
(Lect!SemlTut/Lab )
Number
and Title: TECH 101 W - Communication, Teamwork and Collaborative Process
Description:
Teaches essential skills for negotiating first-year course work successfully. Covers the
principles, practice and understanding of effective communication, research, critical thinking
and teamwork needed within both face-to-face'
and virtual environments. Presents
opportunities to practice
and devebp communication and interpersonal skills, and make
that expertise transferable from the classroom to the workplace. Writing.
Pre-Requisite Text (none)
TO:
Number and Title: I
AT I03W - Design Communication and Collaboration.
Description:
Teaches skil1s essential for negotiating first-year course work successfully. Covers the
principles, practices and understanding of the merging discipline of Interactive Arts
&
Technology, along with skills and knowledge essential for success: teamwork and
colJaboration, effective communication, research and critical thinking. Focuses on issues
central to practice of the media, design,
and informatics professions. Presents opportunities
to practice and develop communication
and interpersonal skills, and make that expertise
transferable from the classroom to the workplace. Writing.
Pre-Requisite Text: Students with credit for TECH 101 W may not take this course for further
credit.
If Title Change, indicate:
a) Long Title for calendar/schedule: max. 100 characters, including spaces/punctuation:
rAT l03W - Design Communication and Collaboration

b) Short Title for enrollment/transcript: max. 30 characters, including spaces/punctuation:
IAT 103W - Design Collab & Cmn
RATIONALE:
This course is replacing TECH 106 because TechOne as of Fall 2011
will
become an
integrated part of the School of Interactive Arts and Teclmology.
TechOne was originally developed as a stand-alone cohort program to serve the needs of
students in Interactive Arts
+
Technology, Applied Sciences, and Business at Surrey. Over the
years, with the development of separate programs for Business students (Bus One ) and .
Applied
Sciences students (Systems One), the TechOne program has been serving as a feeder
program for
just the Interactive Arts
&
Technology.
With TechOne
no longer being a feeder for other programs, the School of Interactive Arts
&
Technology is developing their own exciting, tailor-made first year that will better integrate
with
its undergraduate programs. While some of the content will be similar to the 'old'
TechOne program,
one other brand new course will be added
A complete package for
the program revision will be brought forward for information to the
SSCC and for approval through the normal curriculum review processes with the goal of
having this new program in place for Fall 2011. This package for a SlAT-based TechOne is
expected
to include:
• Revised lower division degree requirements for SlAT
• New course proposals for TechOne
cou~ses
• Changed admission requirement for TechOne to match SlAT requirements,
specifically
return to the Math 12 requirement
Once program approval is received, the university will make an announcement rolling out
the new TechOne.
If this course replicates the content of a pre'Viously approved course to the extent that students
should not receive credit for both courses, this should be noted
in
the pl'erequisite.
Effective
term and year: _.....:Fall:.=:..:2::.;:O::.,:1:..::1:....- ________ _

SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
NEW COURSE PROPOSAL
I OF 3 PAGES
COURSE
NUMBER
----------------------------------------------------------------
IAT
167-3
COURSE TITLE
LONG - for Calendar/schedule. no more than 100 characters including spaces and punctuation
Digital Games: Genre, Structure, Programming and Play
AND
SH ORT - for enrollment/tranScript. no more than 30 characters including spaces and punctuation
Digital Games
CREDITS
Indicate number of credits for: Lecture
_2 ___ _
Seminar_O ______ __
Tutorial_
O_________
Lab
_1 ________ __
COURSE DESCRIPTION (FOR CALENDAR). 3-4 LINES MAXIMUM. ATTACH A COURSE OUTLINE TO THIS PROPOSAL.
Introduces game genres, structures, and programming methods basic to developing games.
~tudents
learn how games are designed and how to program the underlying patterns that facilitate.
play and engagement. Issues of user interface, skills and competition are discussed as are
principles
of compelling entertainment for players
. PREREQUISITE
CMPT 166 (or equivalent first programming course such as CMPT 120,125,126, or 128).
Students who have obtained credit for, or are currently enrolled in, a CMPT course at the 200 level _
or higher, or IAT 265 or 267 may not take this course for further credit.
COREQUISITE
None
SPECIAL
INSTRUCTIONS
That is. does this course replicate the content of a previously-approved course to such an extent that students should not receive credit for both
courses.? Ifso, this should be
noted in the prerequisiite.
COURSESlS) TO BE DELETED IF THIS COURSE IS APPROVED
NOTE: APPROPRIATE DOCUMENT FOR DELETION MUST BE SUBMITTED TO SCUS
RATIONALE FOR INTRODUCTION OF THIS COURSE
SlAT's recent curriculum review (by faculty, students, alumni, and industry) revealed unanimous
agreement to strengthen students' technical skills. There is strong interest by .students and faculty
to expand game making instruction. This course
will be the second of a required two course
sequence starting with
CMPT 166.
By
combining video game history and design with
programming,
it will help students develop technical skill in the context of contemporary video
game culture and industry, drawing in students who might otherwise be programming averse.
This'
course will be part of the SlAT-based TechOne starting in Fall 2011.

SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
SCHEDULING
AND
ENROLLMENT
INFORMATION
NEW COURSE PROPOSAL
2 OF
3
PAGES
Indicate effective term and year course would first be offered and planned frequency of offering thereafter:
Spring 2012, at minimum once per year.
(NOTE: There is a two-term wait for implementation of any new course.)
Indicate
if
there is a waiver required: DYES • NO Will this be a required or elective course in the curriculum? • Required D Elective
What
is the probable enrollment when offered? Estimate
150-2001yr
Which of your present
eFL
faculty have the expertise to offer this course?
Shaw, Bartram, Seif EI Nasr, Pasquier, Neustaedter, Yang, Serban, DiPaola, Woodbury
Are there any proposed student fees associated with this course other
than
tuition fees?
(If yes. attach mandatory supplementary fee approval form.)
RESOURCE
IMPLICATIONS
DYES
DNo
NOTE: Senate
has
approved (S.93-11) that no new course should be approved by Senate until funding has been committed for necessary library
materials. Each
new course proposal must be accompanied by a library report and, if appropriate, confirmation that funding arrangements have been
addressed.
campwwherecoursevrillbe~ught_S_u_r_re_y~
____________________________________________________________ _
libr.uyreport~ttH,
______________________________________________________________________________ _
Provide
deWIs on how existing instructional resources
will
be redistributed
to
accommodate this new course. For example,
will
another course
be eliminated
or
will
the frequency of offering of other courses be reduced; are there changes in pedagogical style or
class
sizes that allow for this
additional course offerin.8?
This course will De offered using existing SlAT funds
list any outstanding resource issues to be addressed prior to implementation: space, laboratory equipment, etc:
Course will use standard SlAT (Surrey) computing labs.
Articulation agreement reviewed?
DYES
D
NO
•
Not applicable
OTHER IMPLICATIONS

APPROVALS
SENATE COMMITTEE ON
UNDERGRADUATE STUDIES
NEW COURSE PROPOSAL
3 OF 3 PAGES
1
Departmental approval indicates that the Department or School has approved the content of the course, and has consulted with
other Departments/Schools/Faculties regarding proposed course content and overlap issues.
John Bowes
Nov 17, 2010
Chair, Department/School
Date
Don Kugler
Chair, Faculty Curriculum Committee
Date
2
Faculty approval indicates that aU the necessary course content and overlap concerus have been resolved, and that the
Faculty/School/Department commits to providing the required Ubrary funds.
Dean or designate
Date
LIST which other Deparunents. Schools and Faculties have been consulted regarding the proposed course content. including overlap issues. Attach
documentary evidence of responses.
The School of Computing Science, in particular the Software Systems major at the Surrey campus ..
Other Faculties approval indicated that the Dean(s) or Designate of other Faculties AFFECTED
by
the proposed new course support(s) the approval of
the new course:
Date
____________ _
Date
____________ _
3
SCUS approval indicates that the course has been approved for implementation subject, where appropriate,
to
financial issues
being addressed.
COURSE APPROVED BY SCUS (Chair of SCUS):
Date ____________ _
APPROVAL IS SIGNIFIED BY DATE AND APPROPRIATE SIGNATURE.

IAT 167-3-Digital Games: Genre] Structure] Programming and Play
COURSE DESCRIPTION:
Introduces game genres, structures, and programming methods basic to developing games. Students
learn
how games are designed and how to program the underlying patterns that facilitate play and
engagement . Issues
of user interface, skills and competition are discussed as are principles of compelling
entertainment
for
players.
This is a second programming course that covers practical programming concepts in the context of game
development. The course introduces game mechanics or systems and programming methods basic to
game
development. Students learn how games are structured and designed, and how to program the
underlying methods
that facilitate play and engagement. Issues of user interface, skills and competition
are discussed
as are principles of compelling entertainment for players.
Students will be introduced to these
key ideas through event-driven object oriented programming. The
course
will use the 2D programming tool Flash Actionscript to design and develop games of complexity
similar
to 2D casual digital games. An important aspect of this course is a consideration of the cultural
and
social place of digital games in culture, and an introduction to aspects of game design.
COURSE OBJECTIVES:
The course consists of severa1learning objectives. Students should demonstrate ability to:
• Understand the fundamental concepts and components concerned with the representation and
processing
of 2D game imagery and animation.
• Understand the fundamentals of game mechanics and interaction game design.
• Develop a simple 2D game through game development cycle: design, implementation, testing,
and iteration on this cycle to develop a successful game.
• Program a simple 2D game using tools used in class, thus demonstrating understanding of basic
programming principles
of
o Variables
o Conditionals
o Loops
o Data structures
o Event-driven programming, including handling
of user input, handling of collision
detection events, etc.
• Understand and design user interfaces and environments, thus showing understanding of basic
color
theory and visual design.
• Situate their game design within the context of current game genre and game culture.
DELIVERY METHOD:
Computing concepts are introduced as needed for game mechanics, image manipulation, animation,
narrative delivery, and event handling. The course
is based on unit sequences which build in
programming
complexity.
The units
will
be as follows:
• Weeks 1-3: Introduction to Games and Culture, Game Mechanics, Genre, programming
constructs (variables, events, input, etc.)
• Weeks 4-6: Introduction to Serious Games and educational games, animation through sprites,
game process (testing and iteration) and documentation

• Weeks 7-10: Platform game: manipulation of imagery, space representation and movement,
inventory management, basics
of game systems: collision systems, inventory systems, interaction
design and feedback systems to the users
• Weeks 11-13: Platform game 2: rotations of images, dynamic manipulation ofHUD (Heads up
Display) as
an indication of tension
EVALUATION:
Assignments (individual): 40%
•
Memory Game:
5%
• Brain Game: 10%
• Platformer: 10%
• Platformer
2: 15%
Quizzes (in-class):
10%
Midterm exam
20%
Final
Exam:
30%
Required Text:
Ernest Adams.
Fundamentals of Game Design.
New Riders, 2009.
Reference Texts:
For Game Maker:
Nanu Swamy and Naveena Swamy.
Basic Game Design
&
Creation/or Fun
&
Learning,
Charles River Media, 2006.
For Flash 3:
Gary Rosenzweig.
ActionScript 3.0 Game Programming
University. Que, 2007.
For Multiplayer Flash games:
Jobe Makar.
ActionScriptfor Multiplayer Games and Virtual Worlds.
New Riders, 2009.
Other:
Tracy Fullerton.
Game Design Workshop, Second Edition: A Playcentric Approach to Creating
Innovative Games.
Morgan Kaufmann, 2008.
Jesse Schell.
The Art of Game Design.
Morgan Kaufmann, 2008.
Steve Swink.
Game Feel: A Game Designer's Guide to Virtual Sensation.
Morgan Kaufmann,
2008.
Joshua Noble.
Flex
3
Cookbook: Code-Recipes, Tips, and Tricks/or RIA Developers.
O'Reilly
Media, 2008.

Senate Committee on
Undergraduate studies
COURSE CIlANGElDELETlON FORM
Existing Course Number: IAT 202
Existing Title: New Media Images
Please check appropriate revision(s):
Course Number: __
Credit Hours:
Description:
Prerequisite:
_X_
Course deletion:
FROM:
Title:
Vector:
(Lect/SemlTutlLab)
Prerequisite: Minimum of 18 units. Recommended: IAT 100. Students with credit for
IAT 101 .. TECH 121 .. 122, 123 may not take this course for further credit. Students
who have taken
TECH 124 before January 2008 may not take this course for further
credit. Breadth-Humanities.
TO:
Prerequisite: Minimum of 18 units, including IAT 100. Students with credit for IAT
101 .. TECH 121, 122, 123 may not take this course for further credit. Students who
have taken
TECH 124 before January 2008 may not take this course for further
credit. Breadth-Humanities.
RATIONALE:
IATIOO
is
required to graduate but is currently NOT a pre-req to any SlAT course. Many students are
skipping IATIOO and in their senior
year
either have to take this course, or they
have
this course
waived as a pre-req.
IAT 100 is being slightly revised to encompass more digital photographic (bitmap and
~ster
graphics and processing) and vector graphics (drawing with Wacoms). These skills are
required
in
many 200 and upper levellAT courses, particularly in the media arts and design
areas.
If
this COU1'Se replicates the content of a previously approved cOUI'Se to the extent that students
should not receive credit for both courses, this should be noted
in
the prerequisite.
Effective
term. and year:
_--lfj::.;:zan=-:2=O~1:.::1
_________ _

Senate Committee on
Undergraduate studies
COURSE CBANGEIDELETION FORM
Existing Course Number: IAT 265
Existing Title: Multimedia Programming for
Art
and Design
Please check appropriate revision(s):
Course Number: __
Credit Hours:
Description:
Prerequisite:
_x_
Course deletion:
FROM:
Title:
Vector:
(Lect/SemlTutlLab)
Prerequisite: eMPT 120 (or equivalent first programming course). Recommended: IAT 265
or other second year programming course.This course is equivalent to eMPT 267; students
with credit for
eMPT 267 may not take this course for further credit.
TO: (change shown in bold/underline)
Prerequisite: 18 units. includinl (MPT 166 (or equivalent first prolmlmmiOI course
such as (MPT 120. 125. 126. or 128). This course is equiva1ent to eMPT 265; students
with credit for eMPT 265 may not take this course for further credit.
If
Title
Change, indicate:
a) Long Title for calendar/schedule: max. 100 characters. including spaces/punctuation:
b)
Short Title for emollmentitranscript: max. 30 characters. including spaces/punctuation:
RATIONALE:
CMPT 166 has been developed as an introductory programming course better suited to
Interactive Arts
and Technology
students
than
the
existing
CMP!' 120. While
it is
expected
the
majority
ofIAT students
will
enroll
in
CMPr 166, some
may
take
CMP!' 120
at colleges or
elsewhere because it has more equivalencies.
If this course replicates the content of a previously approved course to the extent that students
should not receive credit for both courses, this should be noted
in
the pl'ezequisite.
EffectivetennandyeM: __
~Pcill~~2=0~1~1
__________________ _

Senate Commi ttee on
Undergraduate studies
COURSE CB..I.NGEIDELETION FOBM
Existing Course Number: !AT 267
Existing Title: lntro to Technological Systems
Please check appropriate revision(s):
Course Number:
__
Credit Hours:
Description:
Prerequisite: _x_
Course deletion:
FROM:
Title:
Vector:
(Lect/SemlTutlLab )
Prerequisite: eMPT 120 (or equivalent first programming course). Recommended: IAT 265
or other second
year programming course.This course is equivalent to eMPT 267; students
with credit for eMPT 267 may not take this course for further credit.
TO: (change shown
in
hold/underline)
Prerequisite: 18 units. includina CMPT 166 (or equivalent first prQ&mmmina course
such
as CMPT 120. 125, 126, or 128). Recommended: IAT 265 or other second year
programming course. This
course is equivalent to eMPT 267; studen1S with credit for CMPT
267 may not take this course for further credit.
H Title
Change, indicate:
a) Long Title for calendar/schedule: max. 100 characters, including spaces/punctuation:
b)
Short Title for enrollment/transcript: max. 30 characters, including spaces/punctuation:
RATIONALE:
CMPT
166 has been developed as an introductory programming course better suited to
Interactive
Arts
and Technology students
than
the existing
CMPr
120. While it
is
expected
the majority of !AT students
will
enroll
in
CMPT 166, some may take CMPT 120 at colleges or
elsewhere because it has more equivalencies.
If
this course replicates the content of a previously approved course to the extent that students
should not receive credit for both courses, this should he noted in the prerequisite.
Effective
term and year:
_--=-Fa11=-=2~O..::.1.:;:..1
_________ _
'(I'

Senate Committee on
Underg'raduate studies
COURSE CIlANGElDELETION FORM
Existing Course Number: IAT 100
Existing Title: Systems of Media Representation
Please check appropriate revision(s):
Course Number:
Credit Hours:
Description:
_x_
Prerequisite:
Course deletion:
FROM:
Title: Systems of Media Representation
Description:
Title:
_x_
Vector:
{Lect/SemlTutJLab}
Systems of two dimensional, three dimensional and interactive visual representation are
surveyed
as they apply to both physical and digital media. Classical notions of 2D mark
making
and 3D linear perspective are introduced along with contemporary alternatives with
digital media. Topics in
interactiviW include narrative concepts, color and composition as
meaning,
and modes of perception and reception. The course culminates with the
development of an interactive time-based group project centered on multimedia, user
interactions and medium
of delivery. Students with credit for TECH 117, 118, 119 and 120
may not take this course for further credit. Breadth-Humanities.
TO:
Title: Digital Image Design
Description:
Digital Image Design is a project-based course that introduces the theory and hands-
on practice of
art and design in digital media. As the introductory course in IAT this
course teaches
the core fundamental principles in 20 visual design, sequential and
animation design. Students learn the fundamentals of digital photography and vector
image creation. The
theory is contextualized in contemporary new media design
practice
and is broadly applicable across disciplines. Students with credit for TECH
117, 118, 119 and 120 may not take this course for further credit. Breadth-
Humanities.
If
Title Change, indicate:
a)
Long
Title for calendar/schedule: max. 100 characters,
including
spaces/punctuation:

Digital Image Design
b) Short Title for enrollment/transcript: max. 30
characters.
including spaces/punctuation:
Digital Image Design
RATIONALE:
IAT 100
is being slightly revised to encompass more digital photographic (bitmap and raster
graphics and processing) and vector graphics (drawing with Wacoms). These skills are
required in many
200
and upper level IAT courses. particularly
in
the media arts and design
areas.
If
this course
rep~cates
the content of a previously approved course to the extent that students
should not receive credit for both courses, this should be noted
in
the prerequisite.
Effective
term and year: __
Fi::..;:an=.::2=0~1-=-1
________ _

Senate Committee on
Undergraduate studies
COURSE CHANGE/DELETION FOBM
Existing Course Number: IAT 480
Existing
Title: Special Topics
in
Interactive Arts and Technology
Please check appropriate revision(s):
Course Number: __
Credit Hours:
Description:
Prerequisite:
Course deletion:
FROM:
Special Topics in Interactive Arts and Technology
TO:
Special Topics in Interactive Arts and Technology (Arts)
If
Title
Change. indicate:
Title:
_x_
Vector:
(LectiSemlTut/Lab)
a) Long Title for calendar/schedule: max. 100 characters, including spaces/punctuation:
Special Topics in Interactive Arts and Technology (Arts)
b) Short Title for enrollment/transcript: max. 30 characters, including spaces/punctuation:
Special Topics in !AT (Arts)
RATIONALE:
This was
an oversight
in
our curriculum changes
from
2007. The other existing rAT special
topics courses are:
IAT
380 -
Special Topics
in
IAT (Arts)
IAT
381 -
Special Topics
in
IAT (Science)
IAT 481-
Special Topics in
IAT
(Science)
This
change is being introduced
for
consistency
and
clarity. The reason special topics
are
separated into arts and science
is
because we offer both a BA and BSc and as such have a
need
for
special topics catering to those areas.
If
this course replicates the content of a previously approved course to the extent that students
should not receive credit for both courses, this should be noted in the prerequisite.
Effective term
and year: _.....:Fa1l::.=::..:2:.;O:,.::1::,.:1=-- ________ _

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