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    NEW GRADUATE COURSE PROPOSAL FORM
    Subject: lA T
    (max.
    4
    chars)
    Catalog Number: 847
    ~~------------
    Course Title: Metacreation:Endowing Machines with Creative
    Behavio~
    (max. 80 char.)
    Short Title
    (appears on transcripts etc.)
    Metacreation
    (max.
    25
    char.)
    Course Description for Calendar:
    (append a course outline as a separate document)
    Theory and practice of the metacreation as a contemporary approach to generative art and design that involves
    using tools and techniques from artificial intelligence, artificial life, and machine learning to develop software
    that is creative on their own. Through the project students will build software that exhibits behaviour that
    would be considered creative
    if
    performed by humans. Students who completed rAT 811 in 2008 or 2009 or
    lA T 888
    in
    2010 are ineligible to take this course for further credit.
    Units:
    .;;;....-----
    3
    A vailable Course Components:
    (select all that apply)
    [8ILecture
    DSeminar
    DLaboratory
    DPracticum
    Prerequisites:
    (ifany)
    _IA_T_8_0_0 __________________________ _
    Campus at which course will
    be offered:
    Surrey
    --~-------------------
    Estimated Enrolment:
    12
    The term course will first be offered:
    .....:;JSp"-=.nn=. :g,g.,=:20.::..;1:...:1 ______ _
    Frequency
    of course offering:
    yearly
    Grading Basis: [8IGraded
    Justification:
    DSatisfactorylUnsatisfactory DIn
    Progress/C~mplete
    This is a project-based course to which the usual grading system is well suited.
    Resources:
    Faculty member(s) who will normally teach this course:
    (append in/ormation about their competency to teach the course)
    Philippe
    Pasguier,
    Steve
    diPaola
    Number of additional faculty members required
    in
    order to offer this course: _0 ________ _
    Additional space required
    in
    order to offer this course:
    (append delilils)
    _n_o_n_e __________ _
    Additional specialized equipment required
    in
    order to offer this course:
    (append details)
    none
    Additional Library resources required:
    (append details)
    Annually $ _0 ____ One-time $ --=-0 __ _
    If
    additional resources are required to offer this course. the department proposing the course should be prepared to provide
    information on the source(s) of those additional resources.
    Upon approval of the course proposal. the Dean of Graduate Studies office will consult with the department or school regarding
    other course attributes that may be required to enable the proper entry of the new course in the student record system.
    SIMON
    FRASER
    UNIVERSITY
    SENATE GRADUATE STUOIES COMMITIEE FORM
    212
    IAT847 .METACREA TION.RTF

    IAT 847-3 Metacreation: endowing machines with creative behaviors
    NOTE: Students who completed IA T 811 in 2008 or 2009 or IA T 888 in 2010 are
    ineligible
    to take this course for further credit.
    Course Description
    Metacreation is the idea of endowing machines with creative behaviour. Metacreation, as
    the contemporary approach to generative art/design, involves using tools and techniques
    from artificial intelligence, artificial life and machine learning (themselves inspired by
    cognitive and life sciences) to develop softwares that are creative on their own.
    In
    other
    words, a software is a metacreation
    if it exhibits behaviors that would be considered
    creative
    if perfonned by humans.
    This graduate course will provide you with the opportunity
    to study the theory and
    practice
    of metacreation. Tools and techniques from artificial intelligence, artificial life
    and machine learning will be introduced and exemplified through the study
    of existing
    metacreations using them. The course will be organized
    so that making a project by
    exploring metacreation in your area
    of research becomes the primary focus. The
    interweaving
    of related theoretical and practical issues will help you situate your work
    within a larger perspective on
    art, science and technology.
    Pre-requisites and course enrollment
    This is an elective course in which all SlAT graduate students can enroll. While it is not a
    formal pre-requisite, students will benefit from having completed a foundational
    multimedia programming computation course (e.g. java, processing) such
    as IAT 800 or
    have good knowledge
    of at least one prototyping environment (MAXIMSP/TITTER,
    Isadora or PureDatalGEM). Students without a strong background in computer science
    need
    to contact the instructor prior to enrollment.
    Topics
    - Artificial intelligence (autonomous agents, cognitive and reactive agent
    architectures, multi-agent systems, agent communication)
    - Artificial life (evolutionary computing, cellular automata, swarm intelligence)
    - Machine learning (artificial neural networks, instance-based learning,
    reinforcement learning)
    - Related issues: theory
    of creativity, history of generative art, philosophy of
    science/technique (technophobia vs technophilia), philosophy of mind, cognitive
    sciences, validation techniques.
    1

    Outcomes
    The goal of this course is to introduce theories and approaches to metacreation, that is,
    the design of machines endowed with creative behavior. Each student will exploit some
    of the techniques introduced in the course through a project. By doing so, the students
    will deepen their understanding of a variety of techniques from the fields of artificial
    intelligence, artificial life and machine learning as well as exercise their research skills.
    The concrete goal
    of the course is to produce a research paper presenting the student's
    work (theoretical background, system and/or experiments, results, discussion and related
    work and conclusion) that is as ready as possible for submission
    in a high profile
    conference or journal.
    Evaluation and Grading
    30% Theoretical research (includes a presentation in class)
    30% Project (10% process, 10% result, 10% in-class presentation and demonstration)
    30% Research Paper (refining and presenting all of the above)
    10% Participation
    References
    This is a graduate course. In addition to the reference material, students will be
    responsible
    for finding research papers and texts suitable for the work undertaken.
    Art and Science:
    Metacreation: Art and Artificial Life, Mitchell Whitelaw, MIT Press, 281 pp., 2004,
    ISBN 0-262-23234-0
    Information Art: Intersections of Art, Science and Technology, Stephen Wilson, MIT
    Press,
    2002, 945 pages.
    Artificial Life Models in
    Software, Andrew Adarnatzky, Maciej Komosinski (Eds.),
    2005, Springer, 344 p. ISBN: 978-1-85233-945-6
    Creative Evolutionary Systems (With CD-ROM), by David W. Come, Peter J. Bentley,
    The Morgan Kaufmann
    Series in Artificial Intelligence, 2002, 684 pages, ISBN: 978-
    1558606739
    Proceedings of the Second Artificial Intelligence and Interactive Digital
    Entertainment International Conference (A1IDE 2006), Edited by John laird and
    Jonathan Schaeffer, 172pp, 2007, ISBN 978-1-57735-280-8
    Music
    and Artificial Intelligence, Christina Anagnostopoulou, Miguel Ferrand, Alan
    Smaill (Eds.), Proceedings of the Second International Conference, ICMAI 2002,
    Edinburgh, Scotland, UK, September 12-14,2002, Lecture Notes in Computer Science,
    vol. 2445, Springer, 2002, ISBN 3-540-44145-X.
    2

    Interactive Drama, Art and Artificial Intelligence. Mateas, M. Doctoral Thesis. {JM!
    Order Number: AAI3121279, Carnegie mellon University, 2002
    Evolutionary Computer Music, Miranda, Eduardo Reck; Biles, John Al (Eds.), 2007,
    Springer,
    259 p. With CD-ROM., ISBN: 978-1-84628-599-8.
    Artificial Life
    For Computer Graphics, Terzopoulos, D., (1999), in Communications
    of the ACM, Vol 42, No.8, p32-42
    Science:
    Multiagent Systems: A
    Modern Approach to Distributed Artificial Intelligence,
    Gerhard Weiss, The MIT
    Press, 1999, 643
    pages, ISBN: 978.0262232036
    Machine Learning, Tom Mitchell, McGraw Hill, 1997.
    Introduction to Evolutionary Computing, Eiben, A.E. and
    J.E. Smith, Springer, Berlin,
    2003.
    An Introduction to Genetic Algorithms, Mitchell, M., MIT Press, Boston, Mass., 2002.
    Computational Intelligence: an introduction, Engelbrecht, A.P., John Wiley
    &
    Sons,
    Chichester, England, 2002.
    Artificial Life: The Quest for a New Creation, Stephen Levy, Random House Value
    Publishing, 1994, ISBN: 978-0517118085
    Swarm Intelligence, Russell C. Eberhart, Yuhui Shi, James Kennedy, Morgan
    Kaufmann; The MIT
    Press, 2001, 272 pages, ISBN: 978-0262041942
    3

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